Campaign Master Rangers+Stone Giants High Score charts

* Updated 4 Dec 2014

The first 2 guides are based on having a 230 with full ENT gear and upgraded as much as possible. The last guide is based on a 250 hero with the recommended Replenish/Void mix. You must use ROI and ROF. You must have plenty of stone giants and Master rangers and be prepared to lose them and of course you need lots of campaign refills. (Updated charts that require Lev 240 heroes can be found at the bottom of this article)

Here’s how the guides work: First number is No of Master rangers/ Second number is No of Stone giants needed. The basic theory is that you need to tweek the troop numbers so that none of your Master Rangers die and you have either none or under 10 giants left alive. I used a 231 hero for these guides so you may need to add more troops of each type if you have a lower level hero. Also your level of defence buffs will help. The more defence buffs you have the better your scores should be. The less you have the more troops you may have to add to the guidelines below.

You have to keep checking the reports after each attack. If all your Stone Giants died and some of your Master Rangers died as well then you have to adjust the troop numbers so that no Master Rangers die. (always add more Master Rangers compared to Stone Giants)

Moira map 1

1.2 60/40

1.3 60/40

1.4 60/40

1.5 160/100

Moira map 2

2.1 75/20

2.2 75/45

2.3 100/50

2.4 100/50

2.5 250/230

Moira map 3

3.1 300/200

3.2 500/400

3.3 500/400

3.4 500/400

3.5 500/400

Moira map 4

4.1 550/150

4.2 550/150

4.3 550/150

4.4 550/150

4.5 1000/300

Moira map 5

5.1 1500/350

5.2 1500/350

5.3 1500/350

5.4 1800/450

 

Smaug map 1

1.1 1500/40

1.2 1500/40

1.3 1600/30

Smaug map 2

2.1 4500/100

2.2 4500/100

2.3 4500/100

2.4 20,000/500 < this is a work in progress

Necromancer Map 1

1.1 1/0

1.2 1/0

1.3 1/0

Necromancer Map 2

2.1 2/1

2.2 2/2

2.3 2/2

2.4 3/3

Necromancer Map 3

3.1 3/1

3.2 3/1

3.3 8/4

3.4 10/5

Necromancer Map 4

4.1 10/5

4.2 10/5

4.3 10/5

4.4. 10/5

4.5 20/10

Necromancer Map 5

5.1 20/10

5.2 20/10

5.3 20/10

5.4 20/10

5.5 25/15

High Pass Map 1

1.1 1/0

1.2 1/0

1.3 1/0

High Pass Map 2

2.1 1/1

2.2 1/1

2.3 1/1

2.4 3/2

2.5 8/5

High Pass Map 3

3.1 8/5

3.2 8/5

3.3 8/5

3.4 8/5

3.5 20/10

High Pass Map 4

4.1 20/10

4.2 20/10

4.3 20/10

4.4 20/10

4.5 30/15

High Pass Map 5

5.1 30/15

5.2 30/15

5.3 40/15

5.4 40/15

5.5 45/25

Mirkwood Map 1

1.1 1/0

1.2 1/0

1.3 1/0

1.4 1/0

Mirkwood Map 2

2.1 2/1

2.1 2/1

2.3 2/1

2.4 2/2

Mirkwood Map 3

3.1 2/2

3.2 2/2

3.3. 4/2

3.4 6/5

3.5 10/5

Mirkwood Map 4

4.1 10/5

4.2 25/10

4.3 25/10

4.4 25/10

4.5 25/10

Mirkwood Map 5

5.1 35/15

5.2 45/20

5.3 45/20

5.4 45/20

5.5 80/30

 

Updated charts using 240 Hero + ROI + ROF + BEST DEFENSE GEAR YOU HAVE

High Pass

HighPass-1

Mirkwood

Mirkwood-1

Necromancer
NECROMANCER-1

Moira
MOIRA-1

Twisty’s chart – Replenish/Void gear combo. Double rune. Hero 250. Reduce numbers if you have high embedded Gems or Level 1 or 2 Hero or high Attack/Defence buffs.

17629 17630 17631 17632

Tim’s Scribbles below are for those TK killers with good buffs and gem embedded gear

23582 23580

*NEW SHORE MAP

Hero 250 – Beorn II Buffs perm 30 Attack / 27 Defence.
Roi and Rof City Buffs 7 Attack / 5 Defence

Please be careful if you hero levels or Attack/Defence buffs are
lower than what I have – especially when hitting bosses.

MAP – MR/SG

1.1 – 4/15,
1.2 – 10/20,
1.3 – 10/50,
1.4 – 10/60,
1.5 -1,000/10,000

2.1 – 16/140
2.2 – 30/300,
2.3 – 50/450,
2.4 – 70/675,
2.5 – 1,800/18000