Hugger or Tk’er? Attacking and Opening.

New players will have their hands full trying to get used to the terms used in KOM. A hugger is a player that prides themselves in building high might and keeping it. Huggers help an alliance keep a high alliance ranking (which is based on total alliance might) and also sometimes help by reigning T1 troops for other players. A Tk’er is a player that likes to battle other players and doesn’t mind losing all their might.

As you get used to playing the game, generally you are more interested in building your cities up and training troops to take on campaign, alliance bosses, wilds and goblin camps. Once you have 3 or 4 cities and you start to build some decent might (over 10 Million) you will be getting more confident to have some fun. Experiment, chat with other players and ask questions. Only through trial and error will you find out what playing style suits you.

Hints For Huggers:

  1. Build T1 Troops because T1 troops gain the most might in the least amount of time. Work on building your Guardian Training Speed buffs so you can build troops faster (Play Campaign Mirkwood to get stones and gems for Swift Stone levels)

Hints For Tk’ers:

  1. As early as possible decide whether you are going to be an attacker or defender (Open). Your city and permanent attack or life buffs % levels may decide this for you or you may have a preference.
  2. Whatever your tk preference work on increasing your city Guardian attack or life buffs % (Play Campaign map High Pass + Moira to get stones and Gems for attack/defense artifacts)
  3. Work on increasing research levels for Honed Blades (5% attack bonus per research level) and Vigor (5% life bonus per research level)
  4. Work on leveling up at least one hero in City 1 (This normally becomes your troop city when you get more cities) You must level up your Great Hall to increase your hero levels.
  5. Upgrade your hero gear – ENT or life attributed gear for defender heroes and Wartorn, Orc or attack attributed gear for Attacking heroes
  6. Attacking is much harder to do as you need to use the right troops to get better kill ratios but because you are limited by the level of your Muster Field to how many troops you can send, your losses are normally a lot less depending on how many times you attack and what tier you attack with. You will also need a lot of speed ups to march quicker or Gandalf Gifts to move your troop city closer to the city you’re attacking.
  7. Defenders can call for reinforcements from alliance members but you will need to be an experienced tk’er and have a high level hero / defense buffs for players to ‘rein’ for you. Open cities can get attacked by multiple players at once who can quickly decimate your beloved troops in a few minutes.
  8. Use attack modifiers when attacking and life modifiers when defending – Attack use Combat rune or Major Combat rune with Rune of Fury for a boost of 120% attack. Defense use Shield rune or Major Shield rune, with Rune of Invulnerability for 120% life buff
  9. Use permanent attack buff (Battle Cry) or life buff (Shield Wall) to increase attack or life permanently by 1% for each one used. These are found in chests or can be one in alliance tournaments.
  10. Again build many T1 troops as their attacking power Vs might and build speeds has far better ratios than any other troop tier type.

The anatomy of an attack?

Only two values are used from your units, Attack and Life. Attack is how much damage you deal, Life is how much damage you can take. Might is not used in combat.

All units have twice as much Life as Attack. For example, a Tier 2 unit starts with 2 Attack and 4 Life, which means each round it will assign 2 points of damage, and will die once it is dealt 4 points of damage.

  • Combat happens in a series of rounds.
  • During each round all of the units in each army assigns their damage against the opposing army.
  • After all damage from every unit has been assigned, damage is dealt all at once.
  • Dead units are removed from combat and the next round of combat begins.
  • Combat continues round by round until one army is completely annihilated.

Unit Targeting Preferences

  • Each unit will target the unit where it will do the most damage.
    eg. Ranged will attack Foot, Foot will attack Mounted, Mounted will attack Ranged
  • Units will not overassign damage to any given stack.
    eg. Once your Ranged have already assigned enough damage to kill all their Foot, they will start targeting another stack of units
  • Units will divide up their attack to be the most efficient.
    eg. Ranged will only assign their damage to Mounted if they have no other choice.
  • Units can only assign damage to the lowest tiered units of the opposing army until that entire tier has been assigned lethal damage.
    eg. You cannot kill T2 units unless you kill all the T1 units first.

Important Note
The three tiers of wall defense units are considered to be lower tier than all of your units, and supply units are considered higher tier than your units. So overall order in which things are killed is:
T1 wall units -> T2 wall units -> T3 wall units -> Tactical Troops (Stone Giants, Woodmen, Rangers, Mammoths) -> T1 Units -> T2 Units -> T3 Units -> T4 Units  -> T5 Units -> Supply Units

Defending / Opening
Unhidden troops are able to defend your city. You can see if your troops are hidden/unhidden by going to your keep>overview>hide all troops (on/off). Your troops will be used to defend incoming attacks when they are unhidden. To maximize your stats while defending, your highest level Hero should be in the Training Position in your Great Hall. If you have a level 9 Watch Tower, you can see the incoming attack’s Hero level, if it’s higher than yours, you will most likely have more losses than them, so it’s a good idea to hide at that point if they are sending a lot of troops because you could get zeroed. Only open when you think you are going to have a better ratio of kills to death.

When asking for reinforcements you should have your troops unhidden and your highest level hero in the training position in the great hall. Do not abuse reinforcement requests, you should only ask for them when the attacker is sending enough troops to wipe your own army out.

When reinforcing, if you are a dwarf and reinforce an elf, and the attacker is an elf, the dwarf will be attacked first until there is no more dwarf troops, then the elf will attack the elf. Same goes for an elf reinforcing a dwarf and a dwarf is attacking. The elf will be killed first then the dwarf troops will get attacked.

Troops kills stats from a reinforcing army go to the player who is defending, not the reinforcements.

If you rein with a higher level hero than the defending city hero, your higher level hero will be assigned to defend until your reigned troops are all killed, so co-ordinate with the defender to check hero levels and gear attributes of their heroes.